# # The server sends a ping message to the client every PINGTIME seconds # and the client is expected to respond within PINGWAIT seconds or # the server considers the connection to be dead and the client is # logged out. # PINGTIME=20 PINGWAIT=30 # # A client can only be idle for TIMEIDLE minutes before it is # automatically logged out. Even if a client is not idle it can # only be connected for a maximum of TIMEMAXM minutes. # Either/Both values can be set to 0 to mean that the server will # not timeout the client. # TIMEIDLE=0 TIMEMAXM=0 # # Limits how many times per second the LAN server will service requests. # Lowering this number will increase game performance for slower computers # at the expense of sluggish response time from the server. Valid range is # 1-1000. # LAN_THROTTLE=30 ##------------------------------------------------------------------------ ## DO NOT CHANGE ANYTHING BELOW HERE ##------------------------------------------------------------------------ ACCOUNT=1 MASTER=1 SLAVE=1 REDIR=1 # # This line allows the server to determine on what interface to listen for # connections. It can be any publicly routable IP address (this is the case # even if the host is on a LAN that is isolated from the Internet). There is # no communication attempted with the IP address listed here. # ADDR=%%bind("159.153.253.82")